Missile fire is the least developed aspect: “All missile fire, including the various forms of catapult fire, are as in CHAINMAIL. Boarding, ramming, shearing oars, and maneuvering are covered pretty clearly, and we have very complete stats on each ship type’s crew and its speed in various wind conditions. After 3 1/2 pages on aerial combat, we get a luxurious 8 pages on naval combat. OD&D: For its page count, OD&D is one of the most comprehensive RPGs of all time. Here’s how naval combat has fared in the various editions. When your ship is menaced by pirates and it’s time to break out the ballistas, it’s often hard to find the relevant rules. In most editions, it takes secondary importance to more esoteric situations like aerial combat and underwater combat. Given how often ship-to-ship combat appears in adventure fiction, it’s surprising how short a shrift it gets in D&D.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |